VR has a whole host of features that go a long way in making remote enterprise training easier and more efficient than ever. By bringing you and your teams into the same virtual space, users feel more connected and conversations flow more naturally than in video calls - and this applies to any team anywhere on Earth, as Gemba training is scalable to fit the entire enterprise.
Speaking and presenting is easier than ever. Deliver talks using an in-headset teleprompter that only you can see. Lead design reviews and analyse detailed 3D models in a life-like environment. Run ideation sessions using post-it notes to return to later. It’s cost-effective, time-saving and more effective as VR means trainees can retain 15x more knowledge than in a traditioinal classroom course.
Let’s get into what makes VR training a seamless experience.
Everything you need in one box
The Oculus Quest VR headsets are very intuitive to use, there’s no need to connect to a computer! Just make sure your headset is charged, connect to your Wi-Fi, stand or sit in a clear space, and away you go! As long as you have a Wi-Fi connection, you can use VR from anywhere in the world — no fuss or travel required.
Simply put, everyone in your business can be trained to the same high standard.
Content that captures the imagination
At TLN, our job is to work with you and ensure your content takes full advantage of VR, creating a training experience that is engaging and effective for your teams. To ensure effective delivery of content, changing environments in VR is extremely fast and easy. You could start your day giving a talk in the auditorium, then within seconds be teleported to breakout rooms to immediately apply the learning, then to a rooftop networking space, and even a 3D model lounge where you can carry out design reviews with your teams. This flexibility means your training programmes can be more exciting and varied than ever.
Creating an agenda ahead of time and presenting it on dedicated agenda displays means that your teams have an easily accesible reminder of what their day will look like. We recommend structuring your day into activity chunks with short breaks throughout. Here is an example agenda for a day of training:
-Lecture (30 min) + Q&A (15 min)
-Break (15 min)
-Interactive exercises (1 hr)
-Break (15 min)
-Workshop (30 min)
-Networking (20 min)
Highlighting and developing your training abilities
Becoming comfortable and familiar with VR’s capabilities doesn’t take long at all. Before you know it, you’ll be as comfortable in VR as you are in the office and your qualities as a trainer will be allowed to shine. We conduct “Train the Trainer” sessions with our customers, teaching instructors how to transfer their existing teaching skills into the virtual world, as well as learn new skills and techniques exclusive to VR. Some of the things we teach include speaking clearly and showing body language, running an introductory icebreaker session, generating meaningful discussions and taking questions from a group.
Bringing everyone on board
As you, the trainer, must become familiar with VR, so too must your trainees! Take some time with your teams to answer any questions they might have about the headset and the VR platform itself. Explain the features of the headset, demonstrate how to navigate through the virtual space, and ensure everyone is comfortable and ready to train. We recommend running an onboarding session at least two days before any scheduled training.
Remember - it’s our job to worry about the details! We’re here to make sure everything goes smoothly, allowing you to focus on what matters most: running a great session.
If you have any more questions, please contact Elena Kirillova on LinkedIn, or email firstname.lastname@example.org.